Computer Memory Part
 Gateway to Memory by Mark A. Gluck, This book is for students and researchers who have a specific interest in learning and memory and want to understand how computational models can be integrated into experimental research on the hippocampus and learning. It emphasizes the function of brain structures as they give rise to behavior, rather than the molecular or neuronal details. It also emphasizes the process of modeling, rather than the mathematical details of the models themselves. The book's first part provides a tutorial introduction to topics in neuroscience, the psychology of learning and memory, and the theory of neural network models. The second part, the core of the book, reviews computational models of how the hippocampus cooperates with other brain structures -- including the entorhinal cortex, basal forebrain, cerebellum, and primary sensory and motor cortices -- to support learning and memory in both animals and humans. The book assumes no prior knowledge of computational modeling or mathematics. For those who wish to delve more deeply into the formal details of the models, there are optional "mathboxes" and appendices.
 Computational Explorations in Cognitive Neuroscience: Understanding the Mind by Simulating the Brain by Randall C. O'Reilly, The goal of computational cognitive neuroscience is to understand how the brain embodies the mind by using biologically based computational models comprising networks of neuronlike units. The text, based on a course taught by Randall O'Reilly and Yuko Munakata over the past several years, provides an in-depth introduction to the main ideas in the field. The neural units in the simulations use equations based directly on the ion channels that govern the behavior of real neurons, and the neural networks incorporate anatomical and physiological properties of the neocortex. Thus the text provides the student with knowledge of the basic biology of the brain as well as the computational skills needed to simulate large-scale cognitive phenomena. The text consists of two parts. The first part covers basic neural computation mechanisms: individual neurons, neural networks, and learning mechanisms. The second part covers large-scale brain area organization and cognitive phenomena: perception and attention, memory, language, and higher-level cognition. The second part is relatively self-contained and can be used separately for mechanistically oriented cognitive neuroscience courses. Integrated throughout the text are more than forty different simulation models, many of them full-scale research-grade models, with friendly interfaces and accompanying exercises. The simulation software (PDP++, available for all major platforms) and simulations can be downloaded free of charge from the Web. Exercise solutions are available, and the text includes full information on the software.
High memory - High Memory is the part of physical memory in a computer which is not directly mapped by the page tables of its operating system kernel. The phrase is also sometimes used as shorthand for the High Memory Area, which is a different concept entirely. Memory manager - A memory manager is a part of a computer program which accepts requests from the program to allocate and deallocate chunks of memory. Memory hole (computer science) - In computer science, memory hole refers to a block of contiguous available memory. Information about free memory partitions or holes is maintained by the operating system. DDR2 SDRAM - DDR2 SDRAM (Double Data Rate Two Synchronous Dynamic Random Access Memory) is a computer memory technology. It is a part of the SDRAM family of random access memory technologies, which is one of many DRAM implementations.
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